![]() This makes them incapable of moving, along with being incapable of leaving the bed.Ĭonsciousness is directly influenced by Efficiency of consciousness source, Pain, Blood pumping, Breathing and Blood filtration. When a medical operation is performed, anesthesia is induced, which renders the person unconscious until the effect of the anesthetic medication has worn off. Pawns below 30% consciousness will not wake up. ![]() Blood loss, starvation and pain can have a serious effect on a creature's consciousness if they reach higher levels. Manipulation is modified by prosthetics including power claws, prosthetic arms, and bionic arms.Ĭonsciousness is a creature's ability to remain active, and in the case of your colonists, controllable. Manipulation is also reduced by ailments including bad back and frailty. For both, injury to the spine will also reduce manipulation.Ĭonsciousness applies a 1 for 1 multiplier on manipulation, so anything that affects consciousness (pain, brain damage, diseases, drugs, joywires, etc.) will also increase or reduce manipulation by the same amount. For quadrupeds, manipulation is reduced by injury to their jaw instead. Loss of a finger will result in about an 8% manipulation penalty per finger. Total loss of a shoulder, arm, radius, humerus or hand will render that side totally useless and reduce the pawn's manipulation by 50%. It is an important factor in almost every task a colonist can perform.Īnatomically, bipeds use their left and right arms for manipulation, and each side contributes its efficiency level to 50% of the manipulation stat. Manipulation is a pawn's capacity to perform any task with their hands.
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